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June 18, 2008
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:icongarlic-demon:
This is the concept design for the anarchist soldier, also for the game that I am designing.

Anarchists came to existence after the first nuclear war in 2016, which devastated large sections of land, turning them into desolate wastelands. From that point on, the survivors in those lands blame the world governments for causing the war and have taken up arms to fight them. They spend their time conducting raids on the dome cities, where most of the better-off live, along with hitting ASR and UDC supply lines.

I wanted to give them a sort of mismatched appearance, mostly due to the fact that they wear whatever armor they scavenge. I also wanted to give them a Road Warrior-ish look.

Open to comments and criticisms and advice.
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:iconshredded-soul:
Ak47, the preferred weapon of apocalypse survivors since 2016.
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:iconkiskolou:
yep, in the world of the game you're making, that's definitely who i'd be. Though i know they're probably bad guys... Still, great design. Is it fully human underneath? If not, the many lenses should have some purpose anyway, if they're there.
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:icongarlic-demon:
I suppose they can be mutated underneath due to living out in a irradiated wasteland.

They can be super-tough mutant soldiers to make things fair versus the other two, more technologically sophisticated factions.
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:iconkiskolou:
You could do that, to fit with the mutant theme. I was imagining sabotage hit-and-run techniques, with crude but effective bombs and salvaged-old world weapons. Perhaps they would have some sort of powerful melee ablility to get out of tense situations too.
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:icongarlic-demon:
What you said was exactly what I was planning for the anarchists. I also wanted them to have blades and spikes everywhere for the best silent/brutal kills.
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